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466 weeks ago




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corpseLimit = 1; Default value: 15 wreckLimit 0.50 corpseRemovalMinTime Number Remove all bodies that have been dead longer than corpseRemovalMinTime when corpseLimit is breached. look at you contributing and shiiit. Use in missions: unit sideRadio "RadioMsg2"; 1.00 CfgMusic Class class CfgMusic { tracks[]={}; class MarsIntro { name = ""; sound[] = {"musicfilename.ogg", db 0, 1.0}; }; class Ludwig9 { name = ""; sound[] = {"musicfilename.ogg", db 10, 1.0}; }; }; Name can be left blank as in the examples above. In line with the growth in number of users, revenue from streaming services is forecast to rise, and become the most profitable digital music format in the U.S. Allows to display or hide the "Buy Now" buttons and the download links for anonymous users. respawnMagazinesEast[] = {"30Rnd65x39caselessgreen","30Rnd65x39caselessgreen"}; Default value: Nothing 1.00 respawnWeaponsGuer Array of Strings Set weapons which Independent players will receive upon respawn. enableDebugConsole = 2;//dangerous in MP 0 = Default behavior, available only in editor 1 = Available in SP and for hosts / logged in admins 2 = Available for everyone MissionEditor:DebugConsole 1.32 corpseManagerMode Number Sets the mode for corpse removal manager. Supports all most popular web browsers: Internet Explorer, Firefox, Chrome, Safari, Opera, and mobile devices such as iPhone, iPad and Android. respawnMagazinesCiv has to be defined as well. The score can be influenced during a missions progress by using the addRating command.

1.56 allowSubordinatesTakeWeapons Number Allows subordinates (i.e., not leaders) to equip items defined in weapons, magazines and backpacks. The theme used in your website, should include the wpfooter function in the footer.php template or the index.php template. In your Init.sqf Add this line to the very bottom // Welcome Credits by Gr8 [] execVM "customwelcome.sqf"; Make a Custom Folder in your mission file Make a file called Welcome.sqf in your Custom Folder Add this into your Welcome.sqf if(isDedicated) exitWith {}; sizeTitle = 0.55; // Font Size of the Title Messages sizeSubText = 0.45; // Font Size of the SubTitle Messages colorTitle = "#0969ee"; // HTML Color Code of the Title Messages (must start with '#' ) colorSubText = "#1cee09"; // HTML Color Code of the SubTitle Messages (must start with '#' ) alignTitle = "left"; // Alignment of the Title Message (right or left) alignSubText = "right"; // Alignment of the SubTitle Message (right or left) fontTitle = "PuristaSemibold"; // Font Type Of Title Messages fontSubText = "PuristaLight"; // Font Type Of SubTitle Messages Delay = 10; // Wait in seconds before the credits start after player IS ingame FadeIn = 3; //how long one role should stay on screen. class CfgDebriefingSections { class bPoints { title = "Blufor Points"; variable = "BLUP"; }; class oPoints { title = "Opfor Points"; variable = "OPFP"; }; }; Debriefing 1.00 showHUD Number or Array Enables/Disables the following IGUI elements: Vehicle and Unit Info Radar and Tactical Display Vehicle Compass Tank Direction Indicator Commanding Menu Group Info Bar showHUD = 0; The effect of using the above showHUD param is different from the effects of showHUD scripting command, both methods are rather complementary to each other. Digital music revenue amounted to a total of 6.7 billion U.S. See CfgRemoteExecCommands for more info. corpseManagerMode = 0; 0 = None - None of the units are managed by the manager 1 = All - All units are managed by the manager 2 = NoneButRespawned - Only units that can respawn are managed by the manager 3 = AllButRespawned - All units are managed by the manager with exception of respawned (opposite to mode 2) Default value: 0 for SP, 2 for MP wreckManagerMode, addToRemainsCollector, isInRemainsCollector, removeFromRemainsCollector 0.50 corpseLimit Number Corpse limit before which ( ) corpseRemovalMinTime applies (see below). Functions Library 1.32 CfgRemoteExecCommands Class Define commands available for remote execution with BISfncMP.

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last edited 413 weeks ago by Hannechris
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